D6 Storyteller: Cybernetics, Speculative & Alternate Tech Companion
Published by Self-published · Tabletop RPG
Ten settings exploring the relationship between technology and humanity, from dieselpunk war machines and genome splicing to clockwork worlds and nanotech frontiers.
Who this book is for
Players and Game Masters at D6 Storyteller tables who want to run campaigns in these ten worlds or use them as inspiration for their own settings.
Table of contents
- The Machine Interface
- Resource and Energy Tracks
- Dieselpunk - Iron Siege
- Biopunk - Genome Revolution
- Nanotech Apocalypse - Grey Goo Frontier
- Retro-Futurism - Atomic 1950s
- Virtual Reality - Grid Hackers
- Clockwork Fantasy - Mechanized Realm
- Raypunk - Rocket Cadets of Sector 7
- Cyber-Noir - Hardwired City
- Steampunk Space - Aether Voyagers
- Sub-Microscopic - Nano Wars
- The Storyteller's Schematics
Excerpt
The system may be mechanical (the diesel engine's fuel consumption, the steam boiler's pressure), biological (the genome's stability, the graft's rejection), computational (the bandwidth limit, the firewall's intrusion counter), or physical (radiation exposure, atomic charge). But the structure is always the same: the character has access to a powerful capability, that capability has a resource that depletes, and managing the relationship between the capability and the resource is the setting's primary tactical dimension.



