Cover of D6 Storyteller: High & Mythic Fantasy Companion by Alex Merced

D6 Storyteller: High & Mythic Fantasy Companion

Published by Self-published · Tabletop RPG

Ten complete high-fantasy settings for the D6 engine, each with a unique genre mechanic, ready-to-play archetypes, condition palettes, and a starter scenario.

About the author: Alex Merced is Head of Developer Relations at Dremio and the author of 77 books on data, AI, economics, fiction, and tabletop RPGs. His story is on WhoIsAlexMerced.com.

Who this book is for

Players and Game Masters at D6 Storyteller tables who want to run campaigns in these ten worlds or use them as inspiration for their own settings.

Table of contents

  1. The Fabric of Magic
  2. Magic-Specific Action Resolution
  3. Celestial Age - Shattered Heavens
  4. Floating Isles - Skydrift Archipelago
  5. Deep Sunken Realm - Sunless Trench
  6. World Tree - Yggdrasil Canopy
  7. Necrotic Empire - City of Bones
  8. Dragon-Bound - Flames of the Scarp
  9. Feywild Court - Summer and Winter Solstice
  10. Alchemical Wasteland - Salt and Crucible
  11. Subterranean Underrealm - Hollow Earth
  12. Beast-Shaper - Spirit Wilds
  13. The Storyteller's Mythic Forge

Excerpt

High and Mythic Fantasy represents storytelling at the boundaries of the possible. In these settings, players do not merely survive in the world; they shape its laws. Whether navigating continent-sized biomes on the corpses of deceased gods, sailing wind-ships across sky-rivers, or bonding telepathically with colossal mountain drakes, the fiction demands grand scope. The rules in this companion do not add complexity to support this weight; instead, they focus on the thematic trade-off of great power: Magic Strain, Empathy Resonance, and the blood oaths of the Fey courts. The story of high fantasy is always a story of what you are willing to give up to alter reality.

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