D6 Storyteller: Weird West, Piracy & Swashbuckling Companion
Published by Self-published · Tabletop RPG
Ten gunpowder-and-salt-air settings covering demon-haunted frontier towns, cursed pirate seas, and swashbuckling royal courts.
Who this book is for
Players and Game Masters at D6 Storyteller tables who want to run campaigns in these ten worlds or use them as inspiration for their own settings.
Table of contents
- The Swashbuckler's Path
- Ships, Crews, and Iron Carriages
- Weird West - Brimstone and Dust
- High Seas Piracy - Tides of Blood
- Sky Pirates - Nimbus Corsairs
- Musketeer Intrigue - Blade and Fleur-de-Lys
- Steam-Caravan - Iron Silk Road
- Sunken Atlantis - Corsairs of the Deep
- Phantom Frontier - Ghost Town Law
- Clockwork Privateers - Armada of Gearwork
- Voodoo Bayou - Serpent and Swamp
- Ice-Sea Whalers - Leviathan Hunters
- The Storyteller's Ledger
Excerpt
There is a kinetic joy in swashbuckling adventure: the crash of sabers, the roar of a broadside, the quick-draw of a revolver in a dusty street. This companion focuses on settings where motion is survival and style is a weapon. You will navigate cursed seas under Aztec gold, caravan through steam-deserts, board privateer clockwork fleets, and track serpent cults in voodoo bayous. The mechanics in this book: Panache, Boarding Tension, Loa Favor, and Boiler Pressure: translate bravado directly into mechanical advantage. At these tables, playing safe is the only real failure.



