Cover of D6 Storyteller: Weird West, Piracy & Swashbuckling Companion by Alex Merced

D6 Storyteller: Weird West, Piracy & Swashbuckling Companion

Published by Self-published · Tabletop RPG

Ten gunpowder-and-salt-air settings covering demon-haunted frontier towns, cursed pirate seas, and swashbuckling royal courts.

About the author: Alex Merced is Head of Developer Relations at Dremio and the author of 77 books on data, AI, economics, fiction, and tabletop RPGs. His story is on WhoIsAlexMerced.com.

Who this book is for

Players and Game Masters at D6 Storyteller tables who want to run campaigns in these ten worlds or use them as inspiration for their own settings.

Table of contents

  1. The Swashbuckler's Path
  2. Ships, Crews, and Iron Carriages
  3. Weird West - Brimstone and Dust
  4. High Seas Piracy - Tides of Blood
  5. Sky Pirates - Nimbus Corsairs
  6. Musketeer Intrigue - Blade and Fleur-de-Lys
  7. Steam-Caravan - Iron Silk Road
  8. Sunken Atlantis - Corsairs of the Deep
  9. Phantom Frontier - Ghost Town Law
  10. Clockwork Privateers - Armada of Gearwork
  11. Voodoo Bayou - Serpent and Swamp
  12. Ice-Sea Whalers - Leviathan Hunters
  13. The Storyteller's Ledger

Excerpt

There is a kinetic joy in swashbuckling adventure: the crash of sabers, the roar of a broadside, the quick-draw of a revolver in a dusty street. This companion focuses on settings where motion is survival and style is a weapon. You will navigate cursed seas under Aztec gold, caravan through steam-deserts, board privateer clockwork fleets, and track serpent cults in voodoo bayous. The mechanics in this book: Panache, Boarding Tension, Loa Favor, and Boiler Pressure: translate bravado directly into mechanical advantage. At these tables, playing safe is the only real failure.

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