Cover of D6 Storyteller: The Core Rulebook by Alex Merced

D6 Storyteller: The Core Rulebook

Published by Self-published · Tabletop RPG

The complete fiction-first tabletop roleplaying engine, with character creation, dice mechanics, a Storyteller's guide, and ten ready-to-play starter worlds spanning fantasy, sci-fi, horror, noir, superheroes, and post-apocalyptic genres.

About the author: Alex Merced is Head of Developer Relations at Dremio and the author of 77 books on data, AI, economics, fiction, and tabletop RPGs. His story is on WhoIsAlexMerced.com.

Who this book is for

Seasoned Game Masters who want a light, flexible system, and new groups trying tabletop roleplaying games for the first time.

Table of contents

  1. Welcome to the Table
  2. Character Creation
  3. Playing the Game & Dice Mechanics
  4. Conflict, Harm & Consequences
  5. The Storyteller's Guide
  6. Aether & Iron
  7. Clockwork Revolution
  8. Neon Overdrive
  9. Deep Space Frontier
  10. Shadows & Rain
  11. Gothic Dread
  12. Masks & Paragon
  13. Sunken Wasteland
  14. Veil of Secrets
  15. Gothic Intrigue

Excerpt

There is a moment that happens at almost every game table, usually about forty minutes into the first session. Someone does something no one planned for. The group laughs, or gasps, or sits in complete silence for three seconds while everyone works out what just happened. The rules did not cause that moment. The people at the table caused that moment. The rules were just the grammar the group was using to communicate.

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