D6 Storyteller: The Core Rulebook
Published by Self-published · Tabletop RPG
The complete fiction-first tabletop roleplaying engine, with character creation, dice mechanics, a Storyteller's guide, and ten ready-to-play starter worlds spanning fantasy, sci-fi, horror, noir, superheroes, and post-apocalyptic genres.
Who this book is for
Seasoned Game Masters who want a light, flexible system, and new groups trying tabletop roleplaying games for the first time.
Table of contents
- Welcome to the Table
- Character Creation
- Playing the Game & Dice Mechanics
- Conflict, Harm & Consequences
- The Storyteller's Guide
- Aether & Iron
- Clockwork Revolution
- Neon Overdrive
- Deep Space Frontier
- Shadows & Rain
- Gothic Dread
- Masks & Paragon
- Sunken Wasteland
- Veil of Secrets
- Gothic Intrigue
Excerpt
There is a moment that happens at almost every game table, usually about forty minutes into the first session. Someone does something no one planned for. The group laughs, or gasps, or sits in complete silence for three seconds while everyone works out what just happened. The rules did not cause that moment. The people at the table caused that moment. The rules were just the grammar the group was using to communicate.



