Cover of D6 Storyteller: Post-Apocalyptic & Speculative Worlds Companion by Alex Merced

D6 Storyteller: Post-Apocalyptic & Speculative Worlds Companion

Published by Self-published · Tabletop RPG

Ten end-of-the-world settings, from ice-age survival and sound-hunting alien horrors to the final fortress city at the end of time.

About the author: Alex Merced is Head of Developer Relations at Dremio and the author of 77 books on data, AI, economics, fiction, and tabletop RPGs. His story is on WhoIsAlexMerced.com.

Who this book is for

Players and Game Masters at D6 Storyteller tables who want to run campaigns in these ten worlds or use them as inspiration for their own settings.

Table of contents

  1. Life in the Ruins
  2. Surviving the Environment
  3. Frozen Wasteland - Ice-Age 2099
  4. Overgrown Earth - Nature's Reclamation
  5. Desert Highway - Speed Demons
  6. Shattered Moon - Gravity Ruin
  7. Radioactive Swamp - Glowing Marsh
  8. Cyber-Ghost Wasteland - Dead Net
  9. Volcanic Age - Ash & Magma
  10. Sky-City Ruin - Fallen Cloud Empire
  11. Silent World - Sound-Sensitive Horrors
  12. Omega Epoch - End of Time
  13. The Storyteller's Wasteland Forge

Excerpt

An apocalypse is never just an ending; it is a hard reset on the relationship between humanity and nature. This companion details ten speculative post-apocalyptic settings where the landscape itself is the primary antagonist. From global ice ages and vine-travel overgrown jungles to gravity-fluctuating moon ruins, radioactive marshes, and silent cities hunted by sound-sensitive horrors, survival requires adaptability. Mechanics like Geiger Counters, Decibel meters, and Hypothermia clocks track the immediate dangers of the environment, forcing characters to adapt or be reclaimed by the ruins.

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